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Old Mar 15, 2008, 05:17 PM // 17:17   #21
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Quote:
Originally Posted by Phoenix Tears
I think the whole concept of the Battle against the GD needs a new Concept:


First of all the GD should have HP like this:

NM > 15000
HM > 25000

Energy:

NM > 500
HM > 1000

Energy Reg:

NM : >>>>
HM : >>>>>>

---------------

The Problem of the GD is atm, that is is too simple killable due to the fact, that is can be so easily outcountered with Skills like Pain Inverter, Insigneous Parasite, Backfire and Empathy ect. and all those Trigger Happy Damage Counter Skills, those 1 Use and Kill-Skills , with that the GD kills itself in seconds, if it ses the wrong skills in the wrong moment and hits with them the whole party...

That must be changed!!! The whole battle needs to become harder in both modes. Those Noobs that can't beat the GD still in NM, there you must really ask yourself, how bad players those persons must be and how they made it anyhow to the GD >,< such people must really suck at playing the Game and sure get only perma rushed by others, - such people, which get also rushed with their Lvl 1-3 charas from Ascalon to Droknars >.> *spits on, such people have really not the right to complain about the GD and their personal inability to play games like GW, such people should better play Tetris ...*


However, back to the GD:

First of to the changes about the GD itself:


- The GD should receive Monster Skills, that makes the GD immune against Hex Spells and Conditions, which the GD will instantly use, when its HP go below 80%.

Example:

Hex Reflector-Scales [GD Monster Skill]
The GD will become for 5 Minutes immune versus all hex Spells of any sources and Hex's casted on the GD will be reflected back to all nearby Foes with 100% longer Duration, than normal.

Condition Cure-Scales [GD Monster Skill]
The GD will become for 5 Minutes immune versus all Conditions of any sources and for all Conditions on the GD, when using this Skill will the GD be healed by 5% HP per Condition, everytime a condition gets applied at the GD and receives +5 Defense more per Condition, while the Condition is active.

These Monster Skills will force players to rely on pure strength for spike damage. The team must then find a way to deal simple good enough DPS, because Conditions and hexes won't help then

Then some normal Skills the GD should receive:

[skill]Elemental Attunement[/skill]
[skill]Fire Attunement[/skill]
[skill]Rodgort's Invocation[/skill]
[skill]Arcane Echo[/skill]


And another 2 Monster Skills, 1 for Attacking and 1 for Self Heal

Armageddon Sphere [GD Monster Skill]
For the next 10 seconds will the GD go into a defensive stance, within those 10 seconds, the GD will spawn for every 3000 HP lost 1 Lvl 30 Armageddon Sphere, which will come with 3000 HP.
When such a Armageddon Sphere dies, then will spawn out of the Corpse of the Sphere a Set of 3 Lvl 30 Destroyers consisting out of 2 Warriors & 1 Ranger Type. The Armageddon Sphere's self are Protection Monks.
When the GD gets attacked, while being in his defensive stance, he will counter attack after the 10 seconds with an Armageddon Breath , which will deal to a targeted foe and all its adjacent foes a damage equal to the amount of damage the GD received while being in its defense stance.
While in the defense stance,will the GD receive only 75% of the damage, the GD would normally receive.

An Armageddon Sphere comes with following Skills:

[skill]Shield of Regeneration[/skill]
[skill]Spirit Bond[/skill]
[skill]Ether Feast[/skill]
[skill]Shield Guardian[/skill]
[skill]Protective Spirit[/skill]
[skill]Guardian[/skill]
[skill]Channeling[/skill]
[skill]Resurrect[/skill]


and the GD's last Skill

Destroyer Fusion [GD Monster Skill]
The GD will instantly kill 1 randomous Destroyer on the Map to absorb its powers. The Fusion will heal the GD by 2x the Amount of Max HP from the absorbed Destroyer. For the next 20 seconds will the GD move 25% faster, attacks will be 10% stronger and his Scales will be fusioned with the hard shell of the absorbed Destroyer, giving the GD for the time period a Damage Reduction of 5



Now to the changes for the concept of the fight:

We bring in the concept of the Allies, which should help you fighting the GD.
There we have the Norns, the Dwarfs and the Asuras

Each Ally-Faction will help you fighting the GD every 5 Mins .

The Dwarfs: The Dwarfs will heal the whole Party and make you for certain time immune against Burning. They will also weaken the Damage of the Destroyers for 1 Minute by 25%

The Norns: Some Norns will help you fighting after 10 Minutes (say 3-5 Norns that iwll appear then to help you)

The Asuras: Will run around to collect hot Magma as Energy Ressource (Heat to Energy ^^) from the start on, to prepare a huge Cannon Weapon made by Asuran Technologies *g* to attack the GD after 15 Minutes the GD with their "Asura Strike-Blaster V. 0.1*, which will deal 1000 Damage per Shot (1 Shot every 2 minutes then) , once the Cannon is ready for usage.


Hmm, all just a concept for an epic battle, if it maybe wouldn't work or would be still too easy, hmm, maybe raise then more the max Hp of the GD ...

But I think, Skill wise with such Monster Skills, the battle WOULD become epic ^^

What do you think of this concept ?

Good ? Too insane ? or needs some tweaks more and then good ?
May as well make "A Time For Heroes" an elite mission.
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Old Mar 15, 2008, 06:44 PM // 18:44   #22
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Quote:
Originally Posted by Numa Pompilius
So you got lucky. Wrong build and you're toast. It's not inherently easy to kill a 3000 hp boss with knockdown, 300+ damage AoE spells, supported by about 5 destroyers, while you're constantly burning. It IS easy with the right build. But everything is, and will remain that way as long as missions are completely predictable.
Maybe the OP will chime in and say whether he researched the mission and builds before trying, as I think he did?
Luck has nothing to do with it. I had no "right" build, I had nothing to counter him. My heroes/henchies were constantly burning. I was interrupting him not knowing that he'd use enraged blast. I even had a SS necro, which was pretty useless.

Many people beat the great destroyer the first day with ease. People in grand central chamber were talking about what a disappointment he was. I highly doubt they knew what they were going up against.

Bottom line is, for the final boss of the final expansion of Guild Wars, he was a major pushover.

Last edited by Arkantos; Mar 15, 2008 at 06:50 PM // 18:50..
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Old Mar 15, 2008, 07:10 PM // 19:10   #23
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If you know what to do then everything is simple... but i agree it is weird that a endgame mission can be solo'ed. Maybe just add something that removes monk enchantments (within a certain range?)
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Old Mar 15, 2008, 08:59 PM // 20:59   #24
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The Great Pushover was definitely a ripoff, gay to the story too.

The end of the Dwarven race occurs - and a party of eight still kills him, in a matter of minutes. The whole stone dwarf thing was pointless.

Also, he should have enchantment removal - DIE 55ERS! DIE!
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Old Mar 17, 2008, 02:29 AM // 02:29   #25
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Quote:
Originally Posted by GODh
If you know what to do then everything is simple... but i agree it is weird that a endgame mission can be solo'ed. Maybe just add something that removes monk enchantments (within a certain range?)
I didn't even know what i was doing really... i just entered with the same H/H team i beat Destruction's Depths with. Even interrupted once before i learned not to do that again... still, had no troubles. I had a lot more trouble with Destruction's Depths than i did with TGD.
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Old Mar 19, 2008, 04:58 PM // 16:58   #26
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Quote:
Originally Posted by Arkantos
ANet, like most businesses, are appealing to the masses. More players = more money.
I think ANet has it right. Make the primary storyline fun, varied, and challenging, but not too challenging so that most of your casual gamers get frustrated, yet not too easy so that most of the community (casual and hardcore alike) think it was no challenge at all. In other words, appeal to the masses.

They add hard mode, the Prophecies epilogue quests, DoA, and dungeons like Slaver's Exile to give the folks wanting a challenge something more to do above and beyond the primary storyline. This lets casual gamers have a sense of satisfaction that they "beat the game" while folks that spend 40 hours a week in GW can do the "extra stuff".

To summarize, I'd say the Great Destroyer should not be made stronger, but "optional" bosses like Duncan the Black should be made stronger, especially in hard mode.
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Old Mar 25, 2008, 06:40 PM // 18:40   #27
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Add more skills and pain inverter will do more damage,

Simply give him higher health and hex's only last a quarter of the time, or at least something like that
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Old Mar 25, 2008, 06:51 PM // 18:51   #28
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Quote:
Originally Posted by Shadowlance.
I think ANet has it right. Make the primary storyline fun, varied, and challenging, but not too challenging so that most of your casual gamers get frustrated, yet not too easy so that most of the community (casual and hardcore alike) think it was no challenge at all. In other words, appeal to the masses.

They add hard mode, the Prophecies epilogue quests, DoA, and dungeons like Slaver's Exile to give the folks wanting a challenge something more to do above and beyond the primary storyline. This lets casual gamers have a sense of satisfaction that they "beat the game" while folks that spend 40 hours a week in GW can do the "extra stuff".

To summarize, I'd say the Great Destroyer should not be made stronger, but "optional" bosses like Duncan the Black should be made stronger, especially in hard mode.
While I agree the main storyline shouldn't be too challenging, it shouldn't be easy either. The storyline difficulty seemed somewhat challenging, yet not something to rage about, which is good. The great destroyer on the other hand is hardly a challenge, which was a big disappointment for the final boss of the final expansion of Guild Wars. He shouldn't be made super hard, but he should be made a challenge. He's not even a challenge in hard mode, which is quite sad.
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Old Mar 25, 2008, 06:59 PM // 18:59   #29
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Suggestions in random order:

-No insane HP, something like rotscale. But give him +10hp regen ALL THE TIME.
-Spells can target him only when he is knocked down.
-Hexes and conditions expire 5 times faster.
-Monster skill "Runners nightmare":
Target foe and all adjancent foes struck for 200 shadow damage. This damage is doubled if foe struck by this skill have enchantment. If target foe have enchantment on him, you steal 100hp from all foes in the area.
-Triple the amount of destroyers summoned.
-80% change to block, ALL THE TIME. If blocked, attacker is struck for 200 shadow damage and knocked down.
-When his health drops below 50%, all foes in the area suffer from all conditions. These conditions are reapplied every 10 seconds when TGD is below 50%.
-When his health drops below 20%, all foes in the area are struck for 250 shadow damage and knocked down every 15 seconds.


This would be insane. Don't know is this even possible to beat but it would be COOL!
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Old Mar 25, 2008, 07:14 PM // 19:14   #30
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The great destroyer is described as a general for Primordus if I recall. Is a general really that much stronger than his soldiers if you fight him 1 on 1? Should a general be as powerful as a GOD (Abaddon)?

Face it - we ganked him guys... let's leave it as is and move on...
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Old Mar 25, 2008, 07:15 PM // 19:15   #31
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Want to make the Great Destroyer harder? just need to change two things.
1)add a skill to remove hexes and/or conditions
2)make his defensive stance activated even through degen alone, which is how 55s farm him.

Do those 2 things and he will be much harder.

I do think Abaddon needs to be harder as well, TGD is a general and should be as hard, if not harder, as shiro/the lich, which he isn't. Also, Abaddon needs to be much harder then the other 3 endgame bosses.
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Old Mar 25, 2008, 07:40 PM // 19:40   #32
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Quote:
Originally Posted by Quru
Suggestions in random order:

-No insane HP, something like rotscale. But give him +10hp regen ALL THE TIME.
-Spells can target him only when he is knocked down.
-Hexes and conditions expire 5 times faster.
-Monster skill "Runners nightmare":
Target foe and all adjancent foes struck for 200 shadow damage. This damage is doubled if foe struck by this skill have enchantment. If target foe have enchantment on him, you steal 100hp from all foes in the area.
-Triple the amount of destroyers summoned.
-80% change to block, ALL THE TIME. If blocked, attacker is struck for 200 shadow damage and knocked down.
-When his health drops below 50%, all foes in the area suffer from all conditions. These conditions are reapplied every 10 seconds when TGD is below 50%.
-When his health drops below 20%, all foes in the area are struck for 250 shadow damage and knocked down every 15 seconds.


This would be insane. Don't know is this even possible to beat but it would be COOL!
lol, my idea was surely a strong concept change, but at least somehow tried to be balanced. Your suggestion is just ridiculous ...

This Monster Skill you want to give him is simply retarded and massively overpowered, a skill, that should be able to kill nearly instantly anyone, that uses a single Enchantment -.- This shit skill would immediatly hit everyone that is enchanted with 500 Damage -.- You know, that peoples characters have only an average HP of 480-550 ? Not to forget, that other Destroyers are runnign around there and that players will suffer there every now and then on Burning ...

lol, the most retarded suggestion of all here. TGD wth this crap would become invincible >.>

You have absolutely no clue, what for an unbalanced crap you suggested just there lol
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Old Mar 26, 2008, 02:35 AM // 02:35   #33
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Why is it a surprise that the final boss is easy? Shiro in Factions is a joke. He drops in a minute or two (usually your still chatting away while he dies). The NF ending is a bit of a robotic flop. It's usually the second last mission that is difficult.

Leave him as he is in NM to please the casual gamer. In HM he should be much harder than he currently is, though. Isn't that the whole point of NM and HM, casual gamer vs pretty much everyone on this forum? Most people who own GW don't play it everyday. These are also the people paying for the development of the game. You want to make it impossible for most to finish it? It doesn't sound like a great idea to me. Leave NM as it is so people who play the game for a laugh can finish it. Make HM much harder to give those seekeing a challenge one worth fighting.
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Old Mar 26, 2008, 11:57 AM // 11:57   #34
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/signed I would like to see him be a challenge

~the rat~


Arkantos

"I may be an idiot, but there is one thing I am not sir, and that sir, is an idiot."

This has got to be one of the funniest lines I have read in a while. TY.
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Old Mar 26, 2008, 12:34 PM // 12:34   #35
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Quote:
Originally Posted by Whisper Evenstar
Should a general be as powerful as a GOD (Abaddon)?
Abadon is the Great God of Wussiness. The only way to miss master on it is to go AFK.

I totally agree with Oleg. While they could have made the last EOTN mission a REAL mission, making it impossible to beat would be counter productive marketing wise. They took down the lvl requirement to get in EOTN didnt they?
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Old Mar 26, 2008, 12:38 PM // 12:38   #36
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Quote:
Originally Posted by Phoenix Tears
[skill]Resurrect[/skill]
Put a bad skill on it....riiiiiiiiiiight....

To be honest I actually found it hard running 5 Monks, Eve (for BR), me running Pain Inverter + Glyph of Renewal and a random hench in HM.
I didn't understand why, though. O_O

I wouldn't really be bothered, though now I've done it in both.

Last edited by Tyla; Mar 26, 2008 at 12:41 PM // 12:41..
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Old Mar 26, 2008, 12:55 PM // 12:55   #37
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The problem isn't that the great destroyer is too easy. It's that 55 monks (and the like) are too powerful in this game.

WAY WAY WAY too powerful. Why can I kill just about everything in the game with just a single healer?
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Old Mar 26, 2008, 01:48 PM // 13:48   #38
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Why not give Chillblains to Necro destroyers? It works for Beetles in the Crystal Desert.
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Old Mar 26, 2008, 04:26 PM // 16:26   #39
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Quote:
Originally Posted by nvmu
The only way i ahve done that mission is from a runner, because groups usually don't form,
Are you serious?

1. Get Margrid. Equip Apply Poison and Savage Shot
2. Equip Pain Inverter onto your bar.
3. Enter mission.
4. Kill stationary Elementalist Destroyers.
5. Aggro The Great Nublet
6. Cast Pain Inverter
7. Allow Margrid to interrupt
8. Lulz.

Groups don't *need* to form (and probably don't primarily because random PuG = fail)...and a Runner is SO cheating!
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Old Mar 26, 2008, 04:47 PM // 16:47   #40
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There is no need to make this mission more difficult, granted its silly to have a mission that take less than 2 minutes to complete. The only reason for the mission is to gain access to Elite missions. So why bother changing a mission that doesn't give any benefit other than access to Slaver's Exile?
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